===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 21
Filename                : abyspe21.wad
Release date            : 10/12/2015
Authors                 : TheMionicDonut - Project Lead
                          AD_79
                          Breezeep
                          ClonedPickle
                          gaspe
                          Obsidian
                          Pinchy
                          Surreily
                          MarketAnarchy
                          ArmouredBlood
                          franckFRAG
                          Alterworldruler
                          An_Mutt
                          4shockblast
 
Email Address           : themordicant@gmail.com (Obsidian's email address)
 
Misc. Author Info       : The Abyssal Speedmapping Sessions were once held by
                          Obsidian, now hosted by TMD and are open for pretty
                          much anyone to participate in. PM TheMionicDonut on
                          Doomworld, or TMD on irc.oftc.net or the Abyss if
                          you're interested.
 
Description             : 14 maps made during the twenty-first Abyssal
                          Speedmapping Session in the space of two hours,
                          with 15 minutes for music and texture selection and
                          15 minutes for bugfixing. Each mapper had 3 themes
                          to choose from, themed around the work of the late
                          Ty Halderman:
 
                          - Dynamic architecture(akin to MAP32 of Icarus)
                          - Gunfire-activated switches
                          - No light levels between 128 and 192
 
                          It was also suggested that people use textures
                          from TNT: Evilution. Breezeep, An_Mutt and
                          TheMionicDonut used the Alfonzo Treatment.
 
Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4
 
 
Additional Credits to   : All the people who mapped, on and off call
                          Jimmy for making a map(even though it took about
                          4 1/2 hours) and helping with the textfile
                          The Green Herring for compiling the betas
                          Jimmy for the INTERPIC 0_o
                          SavageCorona for the STBAR
                          Obsidian for the final compilation
 
===========================================================================
 
* Maplist *
 
MAP01: Cunt Mansion
Author: Gaspe
Music: D_RUNNIN (intentionally. Kids these days...)
Format: Boom compatible
Theme: Shootable switches
 
MAP02: A New Day for My ASS
Author: franckFRAG
Music: "Sadistic" from TNT: Evilution
Format: Boom compatible
Theme: Shootable switches
 
MAP03: My Internet Is Masquerading as a Pair of Corduroy Trousers
Author: Obsidian
Music: MIDI of "Generator Room" from Crash Bandicoot
Format: Boom compatible
Theme: Shootable switches, light levels
 
MAP04: This Probably Has Too Many Scrolling Linedefs
Author: ClonedPickle
Music: "Bassline" by Mark Klem
Format: Boom compatible
Theme: Dynamic architecture, shootable switches, light levels
 
MAP05: Wait Till You See It
Author: Surreily
Music: An inversion of "Donna to the Rescue" from Doom I
Format: Boom compatible
Theme: All of 'em
 
MAP06: An Unfortunate Disaster
Author: AD_79
Music: "The Hornet" by Jimmy
Format: Boom compatible
Theme: The lot
 
MAP07: Opium Starved Poets
Author: Pinchy
Music: "Hate Machine" by Jimmy
Format: Boom compatible
Theme: Every single one
 
MAP08: A
Author: 4shockblast
Music: Remix of D_E1M5 by SilentZora from Project: Doom
Format: Boom
Theme: Dynamic architecture, shootable switches
 
MAP09: Anus: The Lost Hole
Author: Alterworldruler
Music: "Pirate Ship" from Duck Tales 2
Format: Boom compatible
Theme: Shootable switches, light levels
 
MAP10: This Was a Mistake
Author: Breezeep
Music: "The Unjolly" From GothicDM
Format: Boom compatible
Theme: Shootable switches
 
MAP11: Damn Lava
Author: MarketAnarchy
Music: Weird rendition of Pink Floyd's "On The Run" from floydhead.com
Format: Boom compatible
Theme: The whole kit and caboodle
 
MAP12: The Treachery of Potassium
Author: TheMionicDonut
Music: "Lost Colony" from Sonic Adventure 2
Format: Boom compatible
Theme: THE WHOLE SHEBANG
 
MAP13: Asphyxiation of a Disabled War Veteran
Author: An_Mutt
Music: B-08 music from Kileak
Format: Boom compatible
Theme: Light levels, dynamic architecture
 
MAP14: Pillars of Eternal Green
Author: ArmouredBlood
Music:  Shop music from "FZero GX"
Format: Boom compatible
Theme: Shootable switches, dynamic architecture
 
===========================================================================
 
* What is included *
 
New levels              : 14
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
 
 
* Play Information *
 
Game                    : Doom 2
Map #                   : MAP01 - MAP14
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No
 
 
* Construction *
 
Base                    : New from scratch
Build Time              : 2 hours per map(with the exception of Breezeep,
                          An_Mutt and TheMionicDonut)
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : I'unno
May Not Run With        : Vanilla Doom
Tested With             : PrBoom, ZDoom
 
 
* Copyright / Permissions *
 
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
 
 
 
* Where to get the file that this text file describes *
 
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors